https://cluequest.co.uk/escape-room-missions/cq-origenes
For a room where the story is focused around an old base, cQ Origenes is actually almost entirely technology led, with only one padlock – and even then, it’s not a padlock in the way you would expect it to be. As with their other rooms it is incredibly impressive set design wise, with amazing attention to detail.
Because there are no traditional padlocks, the room in incredibly tactile. If I had to give advice for people doing this room it would be to not be afraid to touch, push or spin things, because nothing in this room is there by accident. The puzzles are a mix of teamwork, heavy and solo and some that may require different perspectives. It is very ‘open plan’ with solutions and discoveries happening continually but flowing nicely into each other to progress you. It also features two very different environments providing almost entirely different puzzle styles and setup whilst somehow staying in theme.
There is so much to do in this room, and one could argue almost too much? I am no slouch when it comes to escaping rooms and even though my team never stopped, we still only just made it out in time. If more than one puzzle stumps you – and they have many variations testing different skills – then I would say you probably aren’t escaping, sorry.